Smooth randomizer

man kan använda funktionen:

noise()

istället för:

random()

 

 

i detta projekt får vi testa funktionen noise() visuelt

 

float xoff = 0.0;
float xincrement = 0.01; 

void setup() {
  size(640, 360);
  background(0);
  noStroke();
}

void draw() {
  // Create an alpha blended background
  fill(0, 10);
  rect(0,0,width,height);
  
  //float n = random(0,width);  // Try this line instead of noise and you'll see the differense
  
  // Get a noise value based on xoff and scale it according to the window's width
  float n = noise(xoff)*width;
  
  // With each cycle, increment xoff
  xoff += xincrement;
  
  // Draw the ellipse at the value produced by perlin noise
  fill(200);
  ellipse(n,height/2, 64, 64);
}

 

 

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