man kan använda funktionen:
noise()
istället för:
random()
i detta projekt får vi testa funktionen noise() visuelt
float xoff = 0.0; float xincrement = 0.01; void setup() { size(640, 360); background(0); noStroke(); } void draw() { // Create an alpha blended background fill(0, 10); rect(0,0,width,height); //float n = random(0,width); // Try this line instead of noise and you'll see the differense // Get a noise value based on xoff and scale it according to the window's width float n = noise(xoff)*width; // With each cycle, increment xoff xoff += xincrement; // Draw the ellipse at the value produced by perlin noise fill(200); ellipse(n,height/2, 64, 64); }